From: blakes7-d-request@lysator.liu.se
Subject: blakes7-d Digest V98 #319
X-Loop: blakes7-d@lysator.liu.se
X-Mailing-List: <blakes7-d@lysator.liu.se> archive/volume98/319
Precedence: list
MIME-Version: 1.0
Content-Type: multipart/digest; boundary="----------------------------"
To: blakes7-d@lysator.liu.se
Reply-To: blakes7@lysator.liu.se

------------------------------

Content-Type: text/plain

blakes7-d Digest				Volume 98 : Issue 319

Today's Topics:
	 Re: [B7L] Re: High Council Restoration
	 Re: [B7L] RPG
	 Re: [B7L] Free time again
	 Re: [B7L] RPG
	 [B7L] RPG
	 [B7L] Re: RPG
	 [B7L] Re: worst cast
	 Fwd: [B7L] RPG
	 Re: [B7L] RPG
	 [B7L] B7L- red lobster suit

------------------------------

Date: Sun, 27 Dec 1998 07:02:36 -0000
From: "Neil Faulkner" <N.Faulkner@tesco.net>
To: "lysator" <blakes7@lysator.liu.se>
Subject: Re: [B7L] Re: High Council Restoration
Message-ID: <02bb01be3169$1f745f80$5b1aac3e@default>
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Bit of an ancient thread, I know (over a week old!) but there was a comment
I wanted to make but never found time for.  Until now...

> Anyone got any theories on why the High Council was alive and kicking in
> "Rumours of Death", and yet it had to be "restored to power" later on,
> as reported in "Traitor"?
>
> Perhaps Servalan dissolved it after the coup, in retaliation for Sula's
> betrayal.
>
Practor, in 'Traitor', referred to Servalan as 'the Supreme Empress', but in
'Moloch' she was still calling herself President.  So sometime between
Moloch and Traitor she would seem to have gone up in the world.  She could
have dissolved the High Council (not impossibly in conc hydrochloric) at the
same time she appointed herself Empress.  This was probably her last gasp at
hanging onto whatever precious little power she had.  (Grose in 'Moloch'
strongly implied that she didn't have very much, even at that late stage.)

I know it's general fan lore that she was deposed whilst on Terminal, but
there's actually no solid evidence for that in the aired series.  Mind you,
it does make sense.

I can't remember if she was definitely cited as President or not in
'Deathwatch'.  If so, the dissolution of the High Council probably took
place after this episode.

Who actually deposed Servalan anyway?

Neil

------------------------------

Date: Sun, 27 Dec 1998 06:51:52 -0000
From: "Neil Faulkner" <N.Faulkner@tesco.net>
To: "lysator" <blakes7@lysator.liu.se>
Subject: Re: [B7L] RPG
Message-ID: <02ba01be3169$1e70f940$5b1aac3e@default>
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Calle wrote:

>That's how you're *always* supposed to use the rules! The rules are
>there to *help* the game, not hinder it.

You clearly take a different attitude to rules than I do.  I prefer to go by
the book unless a particular rule (a) doesn't work, (b) is far too
complicated for my feeble brain or (c) is obviously just plain crap.  That
goes whether I'm playing or GMing, or whether the rules work for or against
my character.  Rules offer a semblance of structure to what would otherwise
be unmanageable chaos.  When I'm GMing, I roll the dice a lot, even if it's
just a freeform luck roll to see if the KO'd guard's uniform fits or
whatever, and I go by the dice unless the result is going to leave the PCs
totally boxed in.


>In over 16 years of GMing, I've only had the supercharacter
>problem with teenage boys.

They don't have to be teenage.  Come to think of it, they don't even have to
be boys...

>Actually, the opposite problem (giving
>characters so many disadvantages that they become totally
>dysfunctional) is in my experience much more common.


Lucky you!  I get medics with shotguns implanted in their arms.  Presumably
to rustle up a bit of trade when things get slack.

>I once got to play Servalan in a Travaller game. She was the
>commanding officer for an expedition to some frontier planet. It was
>enormously entertaining. Several times I managed to get other players
>so filled with impotent hatred that they couldn't even talk :-)

The only series character I every played was Servalan, and then as an NPC.
But yeah, great fun!


><opinion>
>Before designing a system, the designer-to-be should at least have
>played one level-based system (AD&D, RoleMaster), one skill-based
>system (RuneQuest, Call of Cthulhu), one advantage-based system
>(GURPS, Ars Magica), one very simple system (TWERPS), one extremely
>detailed system (Timelords (no, it doesn't have anything to do with Dr
>Who)), one very serious game (Pendragon), one very silly game
>(Paranoia, Toon) and a just plain odd one (Over the Edge, Amber).
></opinion>

Oh yeah?  So how come good games got designed before some of the above came
out?  Obviously a wide experience of different systems comes in handy but I
don't think you need to be familiar with all those different types (if
you're designing a serious game, you don't need experience of a silly one,
and vice versa).  I'd say what you need above all is an intuitive grasp of
statistics.  And degrees in history, physics, sociology...

I've designed two systems.  The first worked as a swords'n'sorcery game, but
failed to make the transition to SF.  So I used what I learned designing
that to come up with a second system, which works equally well for S&S and
SF (the fantasy rules especially have had a fair bit of playtesting; they
work, and rather well at that).  Both designs were grounded in experience of
AD&D, RuneQuest, WFRPS, Twilight 2000 and Star Wars, with a dash of MERP,
CoC, Traveller, Shadowrun, and Aliens (not that the last gave me much
inspiration, since nobody understood it, least of all the GM).  I've also
used GURPS and Ars Magica for research without actually having played them.
I haven't so much as sniffed at TWERPS, Pendragon, Toon, OtE or Amber.
Sure, you don't get it all absolutely right first time, or even second time,
but then how many commercial games do?  After supposedly exhaustive
playtesting, yet?  (Why else do we get all these New Revised Editions?)  So
while I'd agree that a would-be games designer ought to have experience of a
fair few different systems, just to be aware that there is more than one way
of handling things, it needn't be half as wide as you're claiming it ought
to be.

And ultimately, of course, the system is just a means to an end.  The
Perfect RolePlaying System will still fall flat without a strong plot,
compelling background and exciting characters.  Have them and even a crap
system will shine, which is how I've managed to have some brilliant sessions
of AD&D, a crap system if ever there was one.

>> All in all, I think GURPS is a very silly game - it leaves far too
>> much open to interpretation (and hence argument).
>
>Also known as "flexible enough to fit the GM's vision". It's just
>about the only game I know of that manages to have a rigid structure
>without turning into a straightjacket. But I guess that's mainly a
>matter of taste.

When the rules start telling characters how to behave, then the game *is* a
straitjacket. If I were running GURPS, I'd declare all mental disadvantages
off-limits from the word go, except maybe a couple like Addiction and Combat
Paralysis which a definite physiological dimension.  The rest are the sort
of things players ought to roleplay as a matter of course, without any need
for their integration into the rules.  But otherwise, yes, it is extremely
flexible, albeit in a clunky and half-impenetrable way.

I'm really getting into this thread, best one since I subscribed.

Neil

------------------------------

Date: Sun, 27 Dec 1998 10:38:19 +0000 (GMT)
From: "U.M. Mccormack" <umm10@hermes.cam.ac.uk>
To: blakes7@lysator.liu.se
Subject: Re: [B7L] Free time again
Message-ID: <Pine.SOL.3.95q.981227103558.28770A-100000@red.csi.cam.ac.uk>
Content-Type: TEXT/PLAIN; charset=US-ASCII

Someone said (sorry, I lost your name):

>Floyd is the kind of music that needs to be listened to whilst being 
>still

Very much so in my case. I fell asleep half way through their concert at
Earl's Court in (?) 1994.

Hope everyone had a smashing Christmas.

Una

------------------------------

Date: Sun, 27 Dec 1998 07:09:35 EST
From: AChevron@aol.com
To: blakes7@lysator.liu.se
Subject: Re: [B7L] RPG
Message-ID: <ebadbc9b.3686237f@aol.com>
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-12-27 02:24:22 EST, you write:

<<  I get medics with shotguns implanted in their arms. >>


   I guess your players just don't understand. A good medic wouldn't use a
shotgun. They'd have a hypo-dart gun, with each finger projecting a drugged
dart; paralytic, narcotic, lethal poison, or hallucinegenic. And for melee
skills, they would specialize in scapel-wielding(as one of my Klingon-playing
collegues once did.)
   I've been enjoying this thread of conversation immensely. As far as Gurps
goes, I don't use they system, but I collect the books for the resource
material they provide. They give me a starting point in my researching on
various genres, and allow the players to understand a bit about topics they
might not otherwise be familiar with.
   As for B7 characters in games, I've yet to run any of the B7 as NPCs,
giving I'm currently running a fantasy series, but I've used both Avon and
Vila as models for characters in Star Wars. But my players remain properly
terrified anytime I bring in a beautiful woman with short hair in a gown, or a
one eyed one armed man into play for  some reason.          D. Rose

------------------------------

Date: Sun, 27 Dec 1998 13:12:42 EST
From: SuzanThoms@aol.com
To: blakes7@lysator.liu.se
Subject: [B7L] RPG
Message-ID: <c6a38d07.3686789a@aol.com>
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

>>  Wot, no Attractiveness?  Surely he's worth 15 points minimum 
>>  on that <g>.  Mathematical ability seems likely. 

>  Not with that first season haircut.

AWWW!!  I like Avon's 1st and 2nd season haircut.  In fact, (except for the
red lobster suit) I like the way Avon dressed 1st and 2nd season bettter than
most of his 3rd and 4th season outfits.  Avon's early look was extremely
appealing.  

Surely he deserves 15 points for attractiveness.

Avon's Angel
Suzanne

------------------------------

Date: Sun, 27 Dec 1998 19:56:29 -0500
From: Harriet Monkhouse <101637.2064@compuserve.com>
To: "INTERNET:blakes7@lysator.liu.se" <blakes7@lysator.liu.se>
Subject: [B7L] Re: RPG
Message-ID: <199812271956_MC2-64E0-50B0@compuserve.com>
Content-Type: text/plain; charset=ISO-8859-1
Content-Disposition: inline
Content-Transfer-Encoding: 8bit

Kim the Smart Vet said
>The most complicated parts are the combat rules,
> but there probably wouldn't be much hand to 
>hand combat--so you wouldn't see "I rolled a 3, 
>that's 27 modified--do I hit?" too often.

Just do it very slowly, like Clive James said...

Harriet

------------------------------

Date: Sun, 27 Dec 1998 19:56:34 -0500
From: Harriet Monkhouse <101637.2064@compuserve.com>
To: "INTERNET:blakes7@lysator.liu.se" <blakes7@lysator.liu.se>
Subject: [B7L] Re: worst cast
Message-ID: <199812271956_MC2-64E0-50B4@compuserve.com>
Content-Type: text/plain; charset=ISO-8859-1
Content-Disposition: inline
Content-Transfer-Encoding: 8bit

Roger the Shrubber wrote:
>Basil Fawlty as the manager of Freedom City

Now this one I really like... If Basil is Krantor, can Manuel be Toise?

Harriet

------------------------------

Date: Sun, 27 Dec 1998 20:27:14 EST
From: VulcanXYZ@aol.com
To: Blakes7@lysator.liu.se
Subject: Fwd: [B7L] RPG
Message-ID: <2ae81e0d.3686de72@aol.com>
Content-type: multipart/mixed;
	boundary="part0_914808435_boundary"

This is a multi-part message in MIME format.

--part0_914808435_boundary
Content-ID: <0_914808435@inet_out.mail.aol.com.1>
Content-type: text/plain; charset=US-ASCII

Suzan the Avon Angel writes:

<<  I like Avon's 1st and 2nd season haircut.  In fact, (except for the
 red lobster suit) I like the way Avon dressed 1st and 2nd season better than
 most of his 3rd and 4th season outfits.  Avon's early look was extremely
 appealing.  
 
 Surely he deserves 15 points for attractiveness. >>

Yes, yes, yes!  He certainly was attractive!  Only 15 points?  I don't
(unfortunately ) know much about gaming, but surely he deserves more points
than that!  And that red suit -- I don't know ..... I rather like it!

Gail G.  (Another Avon Angel <larger sigh>)


--part0_914808435_boundary
Content-ID: <0_914808435@inet_out.mail.aol.com.2>
Content-type: message/rfc822
Content-transfer-encoding: 7bit
Content-disposition: inline

Return-Path: <blakes7-request@lysator.liu.se>
Received: from  rly-zc05.mx.aol.com (rly-zc05.mail.aol.com [172.31.33.5]) by
	air-zc02.mail.aol.com (v55.3) with SMTP; Sun, 27 Dec 1998 13:19:39
	1900
Received: from samantha.lysator.liu.se (samantha.lysator.liu.se
	[130.236.254.202])
	  by rly-zc05.mx.aol.com (8.8.8/8.8.5/AOL-4.0.0)
	  with ESMTP id NAA20032;
	  Sun, 27 Dec 1998 13:19:31 -0500 (EST)
Received: (from list@localhost)
	by samantha.lysator.liu.se (8.8.7/8.8.7) id TAA07085;
	Sun, 27 Dec 1998 19:14:05 +0100 (MET)
Resent-Date: Sun, 27 Dec 1998 19:14:05 +0100 (MET)
X-Authentication-Warning: samantha.lysator.liu.se: list set sender to
	blakes7-request@lysator.liu.se using -f
From: SuzanThoms@aol.com
Message-ID: <c6a38d07.3686789a@aol.com>
Date: Sun, 27 Dec 1998 13:12:42 EST
To: blakes7@lysator.liu.se
X-Mailer: AOL 4.0 for Windows 95 sub 214
Subject: [B7L] RPG
Resent-Message-ID: <"MiLeDC.A.puB.rjnh2"@samantha.lysator.liu.se>
Resent-From: blakes7@lysator.liu.se
X-Mailing-List: <blakes7@lysator.liu.se> archive/latest/15716
X-Loop: blakes7@lysator.liu.se
Precedence: list
Resent-Sender: blakes7-request@lysator.liu.se
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

>>  Wot, no Attractiveness?  Surely he's worth 15 points minimum 
>>  on that <g>.  Mathematical ability seems likely. 

>  Not with that first season haircut.

AWWW!!  I like Avon's 1st and 2nd season haircut.  In fact, (except for the
red lobster suit) I like the way Avon dressed 1st and 2nd season bettter than
most of his 3rd and 4th season outfits.  Avon's early look was extremely
appealing.  

Surely he deserves 15 points for attractiveness.

Avon's Angel
Suzanne


--part0_914808435_boundary--

------------------------------

Date: Mon, 28 Dec 1998 00:32:54 -0500
From: "Kimberly D. Ashford" <thesseli@msn.com>
To: <blakes7@lysator.liu.se>
Subject: Re: [B7L] RPG
Message-ID: <0206e5935051cc8UPIMSSMTPUSR05@email.msn.com>

>It makes for a great prequel, though. You tell the players to choose
>characters from the series crew, then you run a really, really bad
>blood'n'guts session killing off all but one or two of them. For the
>next session, they get to play the new recruits. A small group of
>rebels, led by a *seriously* bitter and nasty (NPC) Cally (or whoever
>is left over from session one). For added spice, put her in a
>wheelchair, give her a couple of bad burn-scars and boost her psychic
>powers so that the PCs can't keep anything secret from her. Sort of
>like Santa Claus on a bad angst-trip. "She knows if you've been good
>or bad..."


This sounds great!



Kim
-----
Visit the Starbucket website at
http://www.geocities.com/Area51/Labyrinth/5508/stories.html

------------------------------

Date: Mon, 28 Dec 1998 15:08:36 -0000
From: "Debra Collard" <Debra@whisson1.freeserve.co.uk>
To: "B7L" <blakes7@lysator.liu.se>
Subject: [B7L] B7L- red lobster suit
Message-ID: <000301be3274$242ee200$322b883e@whisson1globalnet.co.uk>
Content-Type: multipart/alternative;
	boundary="----=_NextPart_000_0004_01BE3273.F1359100"

This is a multi-part message in MIME format.

------=_NextPart_000_0004_01BE3273.F1359100
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Susan the Avon Angel wrote;
I like Avon's 1st and 2nd season haircut. in fact except for the red =
lobster suit....

I must have missed the red lobster suit(until very recently, Christmas =
in fact, I had loads of first season tapes missing from my collection), =
but so that I can judge for myself what episode should I watch?

Debra

------=_NextPart_000_0004_01BE3273.F1359100
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Susan the Avon Angel =
wrote;</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>I like Avon's 1st and 2nd season =
haircut. in=20
fact except for the red lobster suit....</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>I must have missed the red lobster =
suit(until=20
very recently, Christmas in fact, I had loads of first season tapes =
missing from=20
my collection), but so that I can judge for myself what episode should I =

watch?</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Debra</FONT></DIV></BODY></HTML>

------=_NextPart_000_0004_01BE3273.F1359100--

--------------------------------
End of blakes7-d Digest V98 Issue #319
**************************************